Factions - order, balance, war, chaos
Races - human, elf, dwarf, halfling, orc, goblin, ogre, vermin
Classes - warrior, rogue, mage
Followers of the order hold the memory of Sanctum close to their heart. They believe in the restoration of their once great empire. They serve to rid the world of the wicked and reclaim what was once the pinnacle of enlightenment.
Those who walk the path of balance walk in the garden of life. They seek to free the world from its turmoil so the land itself may heal her scars. The guardians of balance share a mutual desire with those of the Order to rid the land of evil. This alliance is uneasy at best as their views on the once great empire of Sanctum are less than favourable.
Followers of chaos are the true destroyers of Sanctum. They despise the Order and their love for their once great empire. They would see all the races of the world fall into bloodshed and misery. In chaos there are no innocent, only the weak.
The children of war were once the protectors of the great empire. Born and bred for combat these races were a ticking time bomb waiting to explode into a flurry of steel. The races of war share a tense alliance with Chaos faction based on slavery and oppression. It is only a matter of time before their visions of liberation boil through.
It was a human king who envisioned the creation of Sanctum and united the races of the Old World. It is for this very reason they are either respected or despised by the other races. A human’s life is fleeting when compared to that of the elder races whom can live for centuries. They are however quick learners and have a stubborn determination that allows them to succeed where other would see only failure.
+5 attribute points
+5 to any skill from favoured skill tree
Elves are the wisest and most ancient of the races. Elves are immortal unless slain by the sword, which leads them to be very reserved and never hasty in their decisions. Elves spend their life perfecting and honing their chosen craft. Their devotion and precision makes them dangerous adversaries.
+5 Keen Senses checks
Dwarves are a subterranean race that prefers the dimly lit mines to the blinding sun. They are the finest smiths in the world and are always searching for new materials from which to forge new weaponry. In combat they are stout warriors with a strong distaste for the use of magic.
Dwarves may not be mages.
+5 Dig checks
+5 resist Magic & Poison
Halflings are a peaceful race that dwell in the hillsides of Haven. About half the size of an adult human they make up for their size with courage and ambition. Halflings are particularly fond of food and are known to have recipes with supernatural properties. A Halflings size makes them ideal rogues and scouts though others are stubborn enough to go toe to toe with the enemy.
+2 Keen senses checks
+5 Cooking checks
Orcs are a ferocious warrior race bred into conflict and slavery. They believe in the trials and honour of combat. As a result, all conflicts within orc society are settled by a fight to the death. “Gurshu Gunda” or, If you can take it, it is yours, is a saying amongst the orcs.
Goblins are a racial offshoot from the orcs. While the orcs were created as bodyguards and warriors the goblins were created as servants and slaves. When the factions became split the goblins sided with the orcs for their brute protection. Goblins for the most part are still a servant race to the orcs but every once in a while one rises from the ranks that is cunning and dangerous enough to forge a name for himself.
The ogres were created as an elite bodyguard for the nobles of Sanctum. They were also bred to be incredibly stupid so as to not question the orders they were given. Ogres are incredibly strong and are capable of delivering devastating blows at close range. Despite their racial hindrance however a few ogres have learnt to wield the power of magic.
10% extra Hit Points
Vermin are an evil race of rat like humanoids. They never had a place in the society of Sanctum and went to great lengths to reduce it to ruins, attacking from the depths of the sewers. They have a love for poison, disease and spreading sickness wherever they go.
+5 Keen Senses checks